Projects
Games
AR Rock ‘Em Sock ‘Em
AR Rock’Em Sock’Em is an augmented reality 3D fighting game for mobile devices developed for Mattel and Qualcomm. Check out the trailer:
Dr. Paul Jacobs (CEO of Qualcomm) and Peter Marx (VP Digital Studio of Mattel) introduced AR Rock’Em Sock’Em at Uplinq 2010:
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ARhrrrr
ARhrrrr is an augmented reality first person shooter for mobile devices. The mobile device provides a window into a 3D town overrun with zombies. Point the camera at our special game map to mix virtual and real world content. Civilians are trapped in the town, and must escape before the zombies eat them! From your vantage point in a helicopter overhead, you must shoot the zombies to clear the path for the civilians to get out. Watch out though as the zombies will fight back, throwing bloody organs to bring down your copter. Move the phone quickly to dodge them. You can also use Skittles as tangible inputs to the game, placing one on the board and shooting it to trigger an explosion.
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Lost in the City
Lost in the City is a 3rd person action adventure / exploration game for PC & Mac. The protagonist of the game is a little alien from an unknown planet. Through some unexplained accident he lands headfirst on the city street. As he sits on the corner, he quickly looks in all directions several times trying to get a grasp this unfamiliar environment. Confused and frightened, he suddenly realizes that his hunger has overcome all other feelings. He is a smart yet timid character, and as an alien he possesses many special abilities which will help him to get around without catching attention from humans. His immediate goal is to find food while staying away from humans’ attention and his long term goal is to recover a missing computer chip for his spaceship so he can get back home.
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Screenshots from the game
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Journey to the West
Journey to the West is a 3rd person action adventure / fighting game for PC & Mac. This game is based on the characters from the mythological Chinese novel, “Journey to the West”, which was written in the 1500’s during the Ming Dynasty based on traditional folktales. Consisting of 100 chapters, this fantasy relates the adventures of a Tang Dynasty (618-907 A.D.) priest San-Zang and his three disciples, the Monkey, the Pig, and the River Monster, as they travel west in search of the holy Buddhist scriptures from India. In the 100 chapters, the team overcomes 81 calamities and confrontations in the form of supernatural phenomena and monsters before reaching their goal and returning to China with the scriptures. “Journey to the West” is one of the most popular and beloved stories in Asia, and it is to the Chinese what the Wizard of Oz is to Americans. I have always been fascinated by the plot and characters in “Journey to the West” since I was a child, and it is my goal to give this 500 years old ancient Chinese story a brand new life in the form of modern video game.
Screenshots from the game
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Museum
American Museum of Natural History –
Spitzer Hall of Human Origins
Spitzer Hall of Human Origins is a permanent exhibition hall established in 2006. For detailed information about Spitzer Hall of Human Origins click here.
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Research
AR Game Studio
In 2010, I worked with Dr. Blair MacIntyre (http://www.blairmacintyre.com/) to establish AR (Augmented Reality) Game Studio. The AR Game Studio is a collaborative environment bringing together students and faculty from the Augmented Environments Lab at the Georgia Institute of Technology (Georgia Tech), the Atlanta campus of the Savannah College of Art and Design (SCAD-Atlanta) and the Berklee College of Music, to explore the potential of AR for creating new kinds of mobile gaming and interactive media experiences.
Visit www.argamestudio.org for more information about AR Game Studio and our project info and videos.
Here is an example of the AR Game Studio projects:
NerdHerder
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Presentations
2012 “Game-based Learning and Innovations in Training”, Technology Association of Georgia (TAG), Atlanta, USA
2012 “AR Game Development”, ISMAR 2012, Atlanta, USA
2010 “Handheld Augmented Reality Games”, SIEGE 2010, Atlanta, USA
2010 “Rediscover Gaming in Augmented Reality”, Montreal Game Summit 2010, Montreal, Canada
2010 “AR Game Development Workshop”, Jungletac Interactive Headquarter, Hong Kong, China
2010 “AR Game Development Workshop”, HTC Headquarter, Taiwan
2010 “AR Rock’em Sock’em” UPLINQ 2010, San Diego, USA
2010 "Rediscover Gaming in Augmented Reality", Game Developer Exchange 2010, Savannah, USA
2010 "Step Into the Future of Gaming", Game Developer Conference 2010, San Francisco, USA
2009 "ARhrrrr", Asia Game Show 2009, Hong Kong, China
2009 "ARhrrrr", Nvidia GPU Technology Conference 2009, San Jose, USA
2009 “From Gamer to Game Developer”, CAPASUS 33nd Annual Conference, Atlanta, USA
2008 “Game Design for Public Spaces”, ROSS Workshop, Georgia Institute of Technology, Atlanta, USA
2008 “Introduction to Modern Video Game Technology”, CAPASUS 32nd Annual Conference, Atlanta, USA
2007 “Interactive Applications Development Workshop”, Montreal Game Summit 2007, Montreal, Canada
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Publications
2012 "Game Jams: Community, Motivations, and Learning among Jammers", Full Paper, International Journal of Game-Based Learning Vol. 2, No. 3
2011 “Pre-Patterns for Designing Embodied Interactions in Handheld Augmented Reality Games”, Full Paper, IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
2009 “Lessons from a Class on Handheld Augmented Reality Game Design”, Full Paper, International Conference on the Foundations of Digital Games (ICFDG)
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Game Art
I am a hands-on game artist, animator, designer and developer. I am proficient and experienced in producing art and animation as well as providing art and animation direction for various styles of 2D and 3D visuals/content for digital games. I am knowledgeable and experienced in game art and animation production for various platforms including desktop, console, web and mobile. I am also familiar with motion capture – I have worked at Acclaim’s motion capture studio and collaborated with Hi-Rez Studios to establish the motion capture lab for SCAD-Atlanta. Due to the evolution of my role in my career (from a game artist/animator to game designer/developer/director), I have to shift my focus and research from “just art and animation” to “game system and structure” and “game design and storytelling”, but I am perfectly comfortable with all the latest art and animation software and tools such as Maya, MotionBuilder, ZBrush and Photoshop. I am capable of and experienced in teaching all levels of game art and animation classes in addition to game design and game development classes. I have produced a great deal of art and animation myself besides providing art and animation direction for all of my projects and also some of my students’ projects.
Click here to check out the student work from my game art classes at SCAD-Atlanta.
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Community
I am an active member of IGDA and Global Game Jam region coordinator.
In 2012 I organized and directed the Georgia region game jam at SCAD-Atlanta. With 210 registered participants, it became the largest global game jam site in the US and the third largest in the world. 5 industry presentations/workshops were conducted in the first afternoon of the event. 18 industry/academic leaders in game development participated in the post-jam presentation and judging in the last night of the event. 35 games were created in this 48 hours event and presented to a jury of 18 industry/academic leaders in Georgia in the last night of the event.
Visit SCAD-Atlanta’s Global Game Jam website: https://blog.scad.edu/ggj/
SCAD-Atlanta Game Jam 2012 pictures: https://blog.scad.edu/ggj/media/
Video collage of all the games made in SCAD-Atlanta Game Jam 2012:
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