ISMAR 2012, the premier international conference on research into the science, technology, applications and uses of Mixed and Augmented Reality was held November 5-8th 2012 in Atlanta, GA, USA, on the campus of the Georgia Institute of Technology, at Georgia Tech’s Hotel and Conference Center.
I had the pleasure to collaborate with Jeff Chastine, Ph.D. Associate Professor School of Computing and Software Engineering Southern Polytechnic State University and present a 4 hours long project based tutorial to demonstrate how to create an AR mobile game prototype from game design to art, animation and technical production. Tools such as Unity, Maya and Vuforia were used in this tutorial. Standard game development topics which can be applied to all digital game projects such as the game design process, pre-production planning, 3D modeling, rigging and animation techniques, game engine workflow as well as the unique elements of AR mobile game development were covered in this presentation.