Archive for December, 2012

Technology Association of Georgia (TAG) Workshop

TAG_logo

I had the pleasure to give a presentation on game-based learning and innovations in training at the Technology Association of Georgia (TAG) Workplace Learning Society on Dec 6th 2012. For more info about Technology Association of Georgia (TAG): http://www.tagonline.org/

AR Mobile Game Dev Workshop at ISMAR 2012

ismar2012

ISMAR 2012, the premier international conference on research into the science, technology, applications and uses of Mixed and Augmented Reality was held November 5-8th 2012 in Atlanta, GA, USA, on the campus of the Georgia Institute of Technology, at Georgia Tech’s Hotel and Conference Center.

I had the pleasure to collaborate with Jeff Chastine, Ph.D. Associate Professor School of Computing and Software Engineering Southern Polytechnic State University and present a 4 hours long project based tutorial to demonstrate how to create an AR mobile game prototype from game design to art, animation and technical production. Tools such as Unity, Maya and Vuforia were used in this tutorial. Standard game development topics which can be applied to all digital game projects such as the game design process, pre-production planning, 3D modeling, rigging and animation techniques, game engine workflow as well as the unique elements of AR mobile game development were covered in this presentation.

Kenneth Rosman’s presentation at SCAD-Atlanta

Kenneth Rosman, the Executive Producer of "Prototype 2" and a game industry veteran (game credits include mega hits "F.E.A.R" and "Neverwinter Nights") gave a talk at SCAD-Atlanta DMC Theater on Thursday Oct 4th 6:15-7:30pm.
Title of the talk: “Game Creation, Keeping It On The Rails” 
The talk was the behind the scenes efforts that ensure the game gets done, focusing specifically on communication and risk management. Also a brief review of how Agile methodologies can additionally help. The talk was wrapped up with a half-hour open mic Q&A.